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About the Apps
It is in early childhood that young children begin to recognize that written symbols represent letters, numbers, and words (and that they have meaning). They learn this through books that are read to them, apps that they use, and exercises and activities they do as they learn to write those symbols at home and at school. The excitement and sense of pride they display when they first start to write their own symbols can be enhanced and refined with relevant apps that help them learn these skills.
Part of the development of writing and handwriting skills is learning and applying the principles of directionality (left to right, top to bottom, front to back) for the placement of text and pictures. Learning to produce correctly formed printed letters and words is an important skill. In addition, learning to combine certain letters to make specific sounds and represent words is also a key focus point.
As students progress in their handwriting and writing, they also learn to identify both capital and lower case letters and numbers. They will learn writing conventions related to sentence formation (i.e., start with a capital letter and end with punctuation) as well.
The proper development of the writing skills require a great deal of practice. The apps in this collection provide opportunities to learn to make letters, numbers, and words and practice those techniques. Children are given activities that reward and motivate as they learn and improve their writing by using apps. Some early childhood teachers have observed fewer letter reversals, and an improvement in overall writing skills among students who use apps for writing and handwriting over students who use only traditional methods of practicing their writing.
The pride of young children as they learn to make sense of written symbols and begin to write their own words makes helping students learn to write a very fun and rewarding process. These apps can help with this process.
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How are apps scored?
Apps are scored using a proprietary evaluation rubric to judge Educational Content, Kid Appeal, Assessment, Features and Design, Value, and Safety and Privacy.